archer
Description
Many people can take up the bow and become proficient with it in their own right. Archers are able to do more with it however because their inherent ability to attune elemental magic. They are able to flow this magic through their bodies to their equipment enhancing it with more than just skill. This turns an already powerful support into a devastating one at range, but they will need allies that recognize this potential to protect them in battle.
Foundation
Armor
Archers may only wear armor from Class 1.
Weapon Recommendations
Archers typically wield a bow and arrows.
Tier 1
Given Abilities
Ley Lines
The Archer has 10 seconds to reposition themself in the battlefield and cannot take damage during this time. Utility: 2
Quick Reload
In the heat of battle, you may recover used arrows. These do not cost extra drakes and are able to be immediately reused.
Special Abilities (Choose One)
Frahr Shot
Next shot also deals double fire damage. Utility: 3
Bowldra Shot
Next shot also cripples. Utility: 3
Aerdris Channel
Next shot also heals self or an ally for the normal amount of damage dealt to target. Utility: 5
Tier 2
Sentinel
Description
"For those whose eyes are fixed, and never leave their post."
Sentinel Archers are not about to let the enemy get the drop on them or their allies. They’re constantly watching the whole of the battlefield just waiting for something to come along and be nailed by their keen instincts.
Upgrades
Camoflauge
The Sentinel Archer channels magic to make all allies invisible for 10 seconds. Replaces Ley Lines. Utility: 1
Given Abilities
Artemis's Bow
For 10 seconds, all enemies hit by arrows of this bow are Silenced for 5 seconds. Utility: 3
Special Abilities (Choose One)
Scout
The Sentinel Archer channels their magic to dodge any incoming attack granting Damage Immunity for 10 seconds to gain combat advantage, but the Sentinel Archer is unable to attack during this time. Utility: 3
Lightnis Shot
Channeling electricity into their arrows, the Sentinel Archer’s next 3 shots deal damage even when arrows hit the legs and arms of a target. Utility: 3
Vinnis Shot
Channeling their magic into a plant like shape, next 3 shots Restrict an enemy keeping them from attacking for 3 seconds. Utility: 3
Seeker
Description
"For the one constantly seeking the next target."
Seeker Archers have become so in tune with magic that they can almost tap into it as though it was nothing. With this focus, they can pull off magic that Archers before only dreamt of.
Given Abilities
Enchanted Bow
Your bow will be enchanted with a Normal Rune and have the properties of an element (Fire, Water, Earth, or Air). All abilities follow whatever power you choose.
Arcane Shot
When active, deal 3 extra damage and cast effect on next shot. Utility: 4
Fire - Add 1 Fire Damage on hit. Kuhl take burning damage for 2 seconds.
Water - Silence on hit for 5 seconds. Orcs take 2 Drowning Damage.
Earth - Root on hit for 5 seconds. Dwarves are overcome by Greed, they turn to mining for 5 seconds.
Air - Knocked prone (take a knee) on hit for 5 seconds. Elves take 2 additional damage.
Special Abilities (Choose One)
Frahris Shot
The Seeker Archer channels powerful fire into the tip of their arrow. Next 3 shots that miss will cause 1 damage in an AoE to enemies in a Medium range of arrows landing location. Utility: 3
Persevere
Seeker Archers can be quite adept at focusing themselves which is bolstered with the magic they manipulate to enhance that focus.. When active double the time of your arcane shot effects. Utility: 3
Powerload
Seeker Archers can overwhelm their arrows with pure magic for devastating results. Next 3 shots deal double damage. Cannot stack with Arcane Shot. Utility: 3
Sniper
Description
"For those who never lose sight of their target."
Sniper Archers have taken to shaping magic to cause the most damage on the battlefield possible, whether that be direct damage from them or using their polished skills with the bow to create an opening for others.
Given Abilities
Boulder Shot
The Sniper Archer increases the density of their arrow by infusing it with earth based magic. The next 3 shots that hit Knockback targets. Utility: 2
Special Abilities (Choose One)
Pinning Shot
The Sniper Archer channels their magic into a rope attached to their arrows that anchors enemies into the nearest surface. The next 3 shots that hit Root for 5 seconds. Utility: 3
Piercing Shot
The Sniper Archer channels their magic to make the tip of their arrow sharper than any person could sharpen it regularly. The next 2 shots that hit deal double damage. Utility: 3
Critical Shot
The Sniper Archer forms a sharp rock shaped like a broadhead to the end of their arrow to inflict massive damage to a target. When active, next shot that hits deals quadruple damage. Utility: 1