Cleric
Description
Clerics are the only ones who know how to heal the aching and the diseased. They are the most gifted of all classes in support and one of a few healers.
Foundation
Armor
Clerics may only wear armor from Class 1.
Weapon Recommendations
Clerics typically wield short swords, great swords, or other two-handed weapons.
Tier 1
Given Abilities
Healing Hands
Heal any player for 5 HP on touch. Utility: 6
Special Abilities (Choose One)
Cleansing Light
All status and poison effects removed from player except for the Other curse. Utility: 5
Revival
Revive any target instantly on touch to 7HP. Utility: 4
Tier 2
invoker
Description
"For those who give themselves freely for the well being of others.”
Those who have given entirely to greater powers have been influenced and become conduits of great healing and wisdom. Much like how a Spellcaster gives up their bodies to the forces of magic, so to does an Invoker Cleric sacrifice their ways to become a mighty rejuvenating presence.
Upgrades
Weapon Recommendations
Invoker Clerics wield shields as they can no longer deal damage.
Given Abilities
Pacifist
Player deals 0 damage. Health reduced to 10. Healing power +3.
Rebuke
Target is Rooted for 3 seconds. Utility: 5
Special Abilities (Choose One)
Lay on Hands
Upon touch, ally is healed for 3 HP each second while Lay On Hands is active. The Invoker Cleric can heal more than 1 ally at a time. If the Invoker is attacked, the healings are disrupted. Utility: 6
Holy Spirit
On touch, revive one ally instantly to full health. Utility: 3
Paladin
Description
”For those who see the heat of battle for the sake of others.”
A Paladin Cleric takes on high defense in order to take more damage, last longer in battle, and heal more allies. A Paladin Cleric sees the heat of battle for the purpose of healing right on the front lines.
Upgrades
Armor
The Paladin Cleric takes on Armor Class 2 to survive longer in battle, for optimal support. The Paladin Cleric also takes on a Normal Rune of Healing to their armor. This Rune provides a Healing surge to all allies once per day, for 10 HP.
Healing Hands: Lvl 2
The Paladin Cleric is able to use healing hands for a greater amount of HP, Healing 2 HP more.
Given Abilities
Horn of Salvation
Must have horn equipped. Every blow of the horn gives a Regen effect for 1 HP a second for all allies over 10 seconds. If you are interrupted during cast, only heal for the seconds the horn was blown. Utility: 3
Special Abilities (Choose One)
Siphon Strike
Paladin Cleric gains double damage for 5 seconds, every strike on an enemy gives an equal amount of HP back to one ally of the Paladin Cleric's choice. Utility: 3
Battlefield Medic
When Paladin Cleric is under half health, half of their HP may be restored to an ally of choice. Utility: 3
Clarity
All allies resist Status effects for 5 seconds, the Paladin Cleric then gives a Regen of 1 HP a second for 10 seconds. If you are interrupted during cast, only heal for the seconds before damage was taken. Utility: 3
War Priest
Description
"For those who never give up, who never surrender.”
Where once a War Priest Cleric would have aided the ailing of others with kind replenishment and revival, they now enact the judgement of the divine forces of the world. Rather than assist others, they focus their healing properties inward and force outward the wrath on high on those who stand against glory.
Given Abilities
Buddy System
The War Priest Cleric chooses one ally before battle. Both of them gain 2 max HP while both are conscious.
Vigor
The next attack heals for 3 HP if it deals damage. Utility: 4
Retribution
After a player is downed, the War Priest Cleric deals double damage on their next attack.
Special Abilities (Choose One)
Inner Fire
All attacks of the War Priest Cleric that deal damage heal for 1 HP for the next 10 seconds. Utility: 3
Outer Fire
When the War Priest Cleric is knocked unconscious, enemies within 10 feet take 3 damage.