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Runeshaper

Description

Runeshapers use the ancient teachings of the Espur to conjure their powers through the very words / runes the Espur used. Runeshapers combine crafting ingredients into these runes, causing the magical properties to flourish. Being a Runeshaper is a grueling yet fruitful endeavor. Through years of training, Runeshapers have not only improved upon their art to the point of rune creation, but they've also strengthened their bodies. As such, they can be hulking figures on the battlefield in their armor and with their weapons.

Foundation

Armor

Runeshapers may only wear armor from Class 1.

Weapon Recommendations

Runeshapers typically wield any weapon with the word "great" in front of it.

tier 1

Given Abilities

Forge of Hephaestus

Runeshapers work their entire lives learning to withstand the heat. Because of this, they have built up a great intolerance to the heat. Withstand 3 Fire damage before taking damage from Fire based attacks.

Special Abilities: Smithing Mastery (Choose One)

Weapon Master

They are able to use any weapon including dual wielding, Crossbows (5 Bolts), and Bows (5 Arrows). They are also able to wield two handed weapons with one hand in times of great need. (rune crafting and cripple being examples) The Weapon Master also gains the Reload ability.

Armor Master

The Runeshaper is able to wear any armor class. They are also able to have their armor count as the best armor from the next Armor Class. Armor Class 1 specs will resemble that of Armor class 2, while wearing Armor class 1.  If you are wearing Armor Class 2 armor, the Armor master gets +3 health from their Rune Shaping knowledge on top of counting the armor as steel.

Special Abilities: Armor Master Rune (Choose One Greater/Lesser)

Greater Rune of the Phoenix

The Runeshaper powers this rune using a Phoenix Feather and fuses it to their armor. The Runeshaper may activate the rune at any time to restore 5 health. After 3 uses, the run will need recharged.

Lesser Rune of the Phoenix

They can also create a weaker rune using Phoenix Feather to affix to an ally’s armor to buff them. When the ally uses the rune, they restore 5 health to themself. The rune breaks upon use.

Greater Rune of Dahlia

Using Troll Skin, the Runeshaper can power their Greater Rune of Dahlia. When activated, the Greater Rune of Dahlia Reflects a spell back at the caster or deflect the spells to designated enemy. Can only be cast on self. After 3 uses, the rune will need to be recharged.

Lesser Rune of Dahlia

Using Troll Skin, the Runeshaper can create a Lesser Rune of Dahlia. Reflects a spell back at the caster. Can only be cast on an ally. Breaks upon use.

Special Abilities: Weapon Master Rune (Choose One Greater/Lesser)

Greater Rune of Frahr

Using Dragon’s Tongue the Runeshaper is able to power their Greater Rune of Frahr and fuses it to their weapon. When this rune is activated, the Runeshaper's weapon deals double fire damage for three strikes. After the rune has been activated twice, it will need recharged.

Lesser Rune of the Frahr

Using Dragon’s Tongue, the Runeshaper can craft Lesser Rune of Frahr for ally's weapons. Your ally’s next strike deals double fire damage. The Lesser Rune then Breaks.

Greater Rune of the Lightning Lord

Using Ignatius, the Runeshaper is able to power the Greater Rune of the Lightning Lord. Deal double lightning damage chaining to all enemies in close range of the enemy hit for the next three strikes. After the rune has been activated twice, it will need recharged.

Lesser Rune of the Lightning Lord

Using Ignatius, the Runeshaper is able to craft a Lesser Rune of the Lightning Lord. The next three strikes knocks an enemy back. After those three strikes, the Lesser Rune breaks.

Tier 2

Telum Dominum

Description

“For the Glory of Deya“

Required: Tier 1 Weapons Master special ability.

The Telum Dominum Runeshaper is for the Weapons Master who wants to continue pushing their ability to make deadly weapons. No longer using crafting ingredients, their words are powerful enough to conjure the ancient power of the Espur. (Crafting not required for level 2 skills, however is still required for level 1.)  Refine your skills, with the magic of the Runes of old.

Given Abilities

Telum Focus

For the next 5 seconds, focus all of your might on the next series of strikes. Deal double damage for every hit. Utility: 2

Greater Rune of the Espur

For the next 5 seconds, strike an enemy as many times as possible. The number of your hits you land, is the amount of damage your party members’ next hit deals damage for. Utility: 1

Lesser Rune of the Espur

Engulf your weapons, or an ally weapon with the Lightning of Deya. Blind enemy hit with weapon for 5 seconds. All surrounding enemies in close range takes 2 shock damage. Utility: 3

Special Abilities (Choose One)

N/A

Armis Dominum

Description

“For the Glory of Ygerna”

Required: Tier 1 Armor Master special ability.

The Armis Dominum is for the Runeshaper that chose the Armor Master path and wants to continue forging armors to protect themselves and those around them. No longer using crafting ingredients, their words are powerful enough to conjure the ancient power of the Espur. (Crafting not required for level 2 skills, however is still required for level 1.)  The Armi Dominum seeks to create the greatest enchanted armors as possible, seeking to best support their allies.

Given Abilities

Defender

While defending an ally to revive them, Armis Dominum may boost their HP. + 10 HP while defending. Utility: 1

Greater Rune of Siphonis

When activated the next three strikes deal double damage, siphoning damage dealt from enemies to a chosen ally. Utility: 3

Lesser Rune of Siphonis

Personal HP and the HP of allies within Close range is boosted by 5. Taunts closest enemy into assaulting you for 5 seconds. Utility: 1

Special Abilities (Choose One)

N/A

 

Magus Dominum

Description

“For the Glory of Emir.”

The Magus Dominum Runeshaper forges the rune to their very person, awaking their true potential. No longer using crafting ingredients, their words are powerful enough to conjure the ancient power of the Espur. (Crafting not required for level 2 skills, however is still required for level 1.)  The Magus Dominum Runeshaper gains the magical properties of Terra. Able to greatly affect the outcome of battle, wielding their magical abilities. This is for either path that the Runeshaper chose, Weapons Master and Armor Master.

Given Abilities

Magus Missile

Deal damage with unlimited use of magic projectiles. (Fire Damage, the word Fire is acceptable for use.)

Greater Rune of the Titans

Knockback all enemies. Affects entire battlefield. Lasts 10 seconds, centered around the Magus, enemies are slowed (walk in slow motion) considerably if they move towards Magus. 3 damage. Utility: 1

Lesser Rune of the Titans

Knockback all enemies around Magus in Close range. Utility: 3

Special Abilities (Choose One)

N/A

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